Intro screen: Game title and screen shot or artwork from game The title of my game is Sally's Energy Ride.
Team Introduction: Give the names and roles of all team members (no last names) My name is Katie and I am the only person on my team. I perform all of the roles that involve the process of developing my game. Some of those roles are drawing the scenes, coding, blogging, and doing the activities on my team page.
Audience: Who are you designing your game for, and why? I am designing the game especially for children and young adults because I feel that they need to know the order of operations in order to be capable of performing more advanced math equations. I also want them to know about energy waste.
Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The player controls Sally using the up, down, left, and right keys. In my game, you see how to save energy and how to do the order of operations. In order to win, you must complete the energy task and correctly answer the order of operations probem. The goal of the game is to be able to power a city off of renewable energy sources.
Learning Goal: What will the player learn by playing this game? In my game, the player will learn how to correctly do the order of operations and how to save energy. They will also learn how precious our Earth's energy is. *
Smart Factor: What does your game teach? What can someone learn by playing it? My game teaches the player how to correctly do the order of operations. It also teaches them tips and ways to save energy.
Fun Factor: What makes your game fun for the player? My game is fun because the player gets to complete neat energy tasks such as riding a bike. The player is also challenging the energy monster. If they incorrectly answer the order of operations problem or do not complete the energy task, the energy monster has beat you. After completing my game, the player will feel accomplished because they have learned how to save our valuable energy. My game is also fun because it has cool music and neat animations.
Style Factor: What kind of graphic/animation style will you use? What kind of sounds? The animation in my scene will be spinning windmills, flying birds, floating answers, bubbles popping and floating, bicycle wheels spinning, water coming out of a shower head, dots floating, the energy monster lights up, power buttons turning black, and wires coming out of the outlet when the player clicks it. The sounds in my game will be music, the energy monster saying things when you incorrectly answer a math problem or don't complete an energy task, bubbles popping, bicycle wheels spinning, sound of a shower, computer running, computer shutting down, and buttons making a "pop" noise when you click them.
Originality Factor: What makes your game special and unique? Why will it sell? My game is special and unique because it can teach everyone about tips and ways to save energy. It can also teach the player how precious our energy is. My game can change how people use energy, and they will start being more conservative. It will also teach the player how to do the order of operations problems while completing fun energy tasks and interacting with the energy monster. My game makes learning fun and easy.
I am visually storytelling through my sequence of scenes by having the player to complete tasks and answer order of operations questions in order for them to save energy. When the you complete the task, you earn one windmill. After you get two windmills, you earn one solar panel. Eventually at the end of the game, you will have powered the city off of renewable energy sources. My game shows the player that saving future generations from running out of energy is possible. You yourself can help save energy by doing simple household tasks. A game I have played that showed exceptional storytelling was Medical Mysteries. In this game, there was many diseases that you had to figure out how to cure. If you didn't, many people would die. This game told a visual story of how mankind can die, if we don't know how to cure diseases.
This is my first scene. The objects in this scene are a house, windmill, solar panel, and the sun. In this scene, the actions will be the windmill spinning. The buttons are the play button, about button, and instructions button. The scene background is aqua and green. Sally is the only character in this scene.
The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?
The Big Idea: My game topic is energy waste with a math concept of the order of operations. The genre of my game is adventure. In my game, you will learn ways to save energy by completing tasks such as turning off the television. I chose energy waste because I feel that we waste a lot of energy in our daily lives and we will eventually run out if we don’t start saving it. I believe that it is up to our generation to change things. You will also learn how to do the order of operations by answering the floating math problems. There will also be an informational page explaining how to do the order of operations. It is important to learn it because you need to know that system in order to be capable of doing more advanced math.
Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide
the topic?
Making Decisions As a Team: I am the only person on my team. Imagining my game helped me decide my game topic by narrowing down my choices. I started out with just energy waste. Eventually, after completing imagining my game, I decided that my game concept was going to be energy waste including renewable energy sources and ways to save energy. In my game, your character has to complete a task such as turning off the lights and answering a math problem. You earn one windmill for answering the math problem right and completing the task. When you get two windmills, you earn one solar panel. Eventually, at the end of the game, a whole city will be powered off of renewable energy sources.
Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
Since I am the only person on my team, I participate in all of the roles. I decided that my social issue was energy waste with a math concept of the order of operations. I also did the paper protyping on my own. I have drawn all of my scenes and coded them too as well.
Research:What kind of research went into the way you will express the game topic?
My research sources were magazines, the computer, and newspapers. The magazine that I used was the National Geographic issue on Energy. It helped me find new ways to save energy around your home. The second source was the computer. It helped me become more educated on energy waste, the consequences, and ways to save it. My third resource was the newspaper. It showed me that energy waste is a large worldwide problem. Energy is wasted everywhere and we need to start saving it. If we don’t, our future generations won’t have access to energy. Energy waste is also polluting our precious earth.
The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
In my game, the player will have to complete an energy task such as turning off the lights or riding a bicycle to a place. After completing the task, the energy monster will begin to chase you to the correct answer to the floating order of operations problem. If you correctly answer the math problem and complete the task, you will earn one windmill. When you earn two windmills, you get one solar panel. Eventually, you will be able to power a whole city off of renewable energy sources. When I first started planning my game, you would have to earn energy conservative light bulbs before getting a windmill. I decided to change this because the game would have to be many levels in order to get solar panels and windmills to power the city. Energy conservative light bulbs are also not renewable sources of energy.
Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
The flash resources that have been most helpful in learning are the tutorials and the mini game assignment. The tutorials have helped me understand how to create my scenes in flash. It taught me how to use layers, the fill button, line former, square and circle drawer, selection tool, text, and brush tool. All of these things help me make my scenes. The other resource was the mini game assignment. The mini game taught me the basic codes I would need to create my game. It also helped me form an understanding on what the codes mean and the actions they perform.
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you
The curriculum topic that has been most difficult for me is the mini game. When I first started doing the mini game, I didn’t know any of the codes or how they worked. It was very challenging to learn them and type them in correctly. Sometimes, your code would have errors that you needed to find in order to make the scene work. It was usually something difficult to find, but as simple as a missing bracket or space. After completing the mini game, I gained a better understanding of all of the codes and how they worked.