- The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?
The Big Idea: My game topic is energy waste with a math concept of the order of operations. The genre of my game is adventure. In my game, you will learn ways to save energy by completing tasks such as turning off the television. I chose energy waste because I feel that we waste a lot of energy in our daily lives and we will eventually run out if we don’t start saving it. I believe that it is up to our generation to change things. You will also learn how to do the order of operations by answering the floating math problems. There will also be an informational page explaining how to do the order of operations. It is important to learn it because you need to know that system in order to be capable of doing more advanced math.
- Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide
- the topic?
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
- Since I am the only person on my team, I participate in all of the roles. I decided that my social issue was energy waste with a math concept of the order of operations. I also did the paper protyping on my own. I have drawn all of my scenes and coded them too as well.
- Research: What kind of research went into the way you will express the game topic?
- My research sources were magazines, the computer, and newspapers. The magazine that I used was the National Geographic issue on Energy. It helped me find new ways to save energy around your home. The second source was the computer. It helped me become more educated on energy waste, the consequences, and ways to save it. My third resource was the newspaper. It showed me that energy waste is a large worldwide problem. Energy is wasted everywhere and we need to start saving it. If we don’t, our future generations won’t have access to energy. Energy waste is also polluting our precious earth.
- The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
- In my game, the player will have to complete an energy task such as turning off the lights or riding a bicycle to a place. After completing the task, the energy monster will begin to chase you to the correct answer to the floating order of operations problem. If you correctly answer the math problem and complete the task, you will earn one windmill. When you earn two windmills, you get one solar panel. Eventually, you will be able to power a whole city off of renewable energy sources. When I first started planning my game, you would have to earn energy conservative light bulbs before getting a windmill. I decided to change this because the game would have to be many levels in order to get solar panels and windmills to power the city. Energy conservative light bulbs are also not renewable sources of energy.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
- The flash resources that have been most helpful in learning are the tutorials and the mini game assignment. The tutorials have helped me understand how to create my scenes in flash. It taught me how to use layers, the fill button, line former, square and circle drawer, selection tool, text, and brush tool. All of these things help me make my scenes. The other resource was the mini game assignment. The mini game taught me the basic codes I would need to create my game. It also helped me form an understanding on what the codes mean and the actions they perform.
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you
- The curriculum topic that has been most difficult for me is the mini game. When I first started doing the mini game, I didn’t know any of the codes or how they worked. It was very challenging to learn them and type them in correctly. Sometimes, your code would have errors that you needed to find in order to make the scene work. It was usually something difficult to find, but as simple as a missing bracket or space. After completing the mini game, I gained a better understanding of all of the codes and how they worked.
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